Serving as a prequel to the original indie sensation, serious sam: the first encounter, serious sam 3 takes place during the earth’s final struggle against mental’s invading legions of beasts and mercenaries. Serious sam 3: crazy serious sam 3 mod part 2 part 2 of a mod on serious sam 3.this mod features modified weapons and enemies. In this video, we see the modified: gnaar khnum (briefly) beheaded rocketeer headless kamikaze (my favourite) kleer hatchling antaresian spider juvenile antaresian spider adult arachnoid. To share your own content, we welcome creators and consumers alike and look forward to your comments.Serious Sam 3 Crazy Serious Sam 3 Mod Part 1 Youtube And help us achieve our mission of showcasing the best content from all developers. We suggest you try the with no filter applied, to browse all available. Crazy serious sam 3: bfe war No mods were found matching the criteria specified. Weapons and enemies changed in a way to turn SS3:BFE into pure madness. Released 2012 First Person Shooter.THE FIRST MOD FOR THE SERIOUS SAM 3!. Set against the collapsing temples of an ancient civilization and the crumbling cities of 22nd century Egypt, Serious Sam 3 is an exhilarating fusion of classic twitch shooters and modern gameplay features. Serving as a prequel to the original indie sensation, Serious Sam: The First Encounter, Serious Sam 3 takes place during the Earth’s final struggle against Mental’s invading legions of beasts and mercenaries. Serious Sam 3: BFE is a glorious throwback to the golden age of first-person shooters where men were men, cover was for amateurs and pulling the trigger made things go boom. (I didn't mind about new category with campaign level, but I will fix it in next versions of mod). I wanna warn you: campaign levels are in 'CRAZY' category. And because of that I called my campaign 'The prehistory of Serious Sam' (truly there nothing is said about how Nectrisa was implanted in Sam). And when I thought, everything (to my surprise) stepped in logical sequence. And only then I seriously thought about the plot. In the beginning of creating levels I hadn't main plot of the campaign. So, a few words about the campaign and it's development. The main feature is a new campaign 'Prehistory of the Serious Sam'. Today a new version of my mod was released. New campaign 'Prehistory of the Serious Sam'. Every weapon after pickup have 10x ammo (like sniper BEFORE = 5, AFTER = 50). Laser = +90 DMG, new projectille, new sound. Sniper = +600 DMG (LIKE A RAILGUN), 12x zoom, new sound. StickyBomb = MoreDamage AutoShotgun = +74 DMG, new projectile, new sound. Cannon = 2X DMG, new projectille, new sound. RocketLauncher = +25 DMG, new projectille, new sound. DoubleShotgun = +4 bullet, it now BOOM STICK!, new sound. Minigun = Physical bullet, 2x DMG, 2x fire speed, increased bullet speed, new sound. SingleShotgun = Electro Bullets, +17 DMG, -4 ammo, new sound. AssaultRifle = Physical bullets, 2x DMG, +0.02 recoil time, -10 ammo new sound. Weapons: Pistol (Uzi:D) = Auto fire, -0.09 recoil time, 2x ammo, new sound. Technopolip = +15 DMG, new projectille, new skin. Werebull = +150 HP, +0.3 stretch, a bit faster, new skin. Walker Red = +250 HP, +0.2 stretch, new projectille, new sound, new skin. Walker Blue = +50 HP, new projectille, new sound, new skin. Spider = +10 DMG, +20 HP, new projectille, new skin. ScrapJack = +10 DMG, +250 HP, +0.5 stretch, new projectille, new sound, new skin. Kleer = 2X DMG, +25 HP, new projectille, new skin. Harpy = x10 DMG (BOMBS), +25 HP, +0.06 stetch, new projectille, new skin. Khnum = +500 HP, +30 DMG, new projectille, new skin.ĬaveDemon = +14 HP, +4 DMG, +0.5 stretch, new skin. Kamikaze = +31 HP, +0.425 stretch, new sound, new skin. Gnaar = +60 HP, +10.5 DMG, +0.4 stretch, +4.8 speed, 2x kick impulse, new skin. Arachnoid General = +50 HP, +4 DMG, -0.55 stretch, new projectille, new sound, new skin. Spider Small = +4 HP, +7 DMG, +2 Melee DMG, -0.05 stretch, 2x speed, new projectille, new sound, new skin.Īrachnoid Soldier = +60 HP, 2X DMG, 2x speed, +0.6 stretch, new gun, new sound, new skin. Soldier RifleMan = +9 DMG, +9 HP, new gun, new sound, new skin. Soldier = +14 DMG, +9 HP, new gun, new sound, new skin. Monsters: Rocketman = +15 DMG, +5 HP, +0.025 stretch, new gun, new sound, new skin. Now with new skins! If you felt lack of action in SS3 - you definitely should check it out. This mod features modified weapons and enemies. THE FIRST MOD FOR THE SERIOUS SAM 3! This is a crazy version of Serious Sam 3: BFE.
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